but there are lots more ways to do it. C# is a bit more flexible because all types inherit a ToString() method. This means that you don't have to call functions like itoa to do type conversions to string. You can even do it with a numeric or character literal.
string s1="A String"
But this does explicitly:
string s1='A'; // does not work
and this, although a bit clumsy lets you pull a character out of a string.
string s2= 'A'.ToString(); string s3= 4.ToString();
This method is there because all variables are descended from type object which comes with a ToString() method. Example 1 demonstrates unicode as well.
string s4 = "Ooops".ToString(); // p
If you use Unicode constants, remember that a Unicode char is of type string not char. That's why the unicode example 1 doesn't require a .ToString() whereas s2 = 'A'.ToString() does. You can see the type of any variable, object etc by suffixing it with
as is done for variable stu.
The notation "\u0168" is how you declare Unicode literals. A Unicode char literal is treated as a string as some Unicode chars are themselves made up of multiple chars. If you aren't doing anything much with text processing then in most cases you can index into a string using length and the chars indexer. If though you are likely to encounter text from other locales then take a look at the StringInfo Class which makes it easy to split a string into multiple Unicode chars. Unicode is sufficiently complex to deserve its own tutorial so we'll move quickly on for now. We'll stick to normal chars (known as UTF-16) for the rest of this tutorial.
string stu = "\u0168".GetType().ToString();
On the next page More on strings and chars