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Definition of Pattern

By David Bolton, About.com

Definition: In computer software a design pattern is a reuseable approach to solving a commonly-occurring software design problem. A design pattern is a template for solving a problem that can be used in many different situations.

Object-oriented design patterns illustrate relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved.

There are a considerable number of patterns.

Glossary:

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Examples:
I used a factory pattern to solve my problem.
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